LG GOLMOO Game Device Concept by Woo Seunghyun, Eim Sanghyun & Kim Changmok is a peripheral unit aiding users using interaction involving multiple game screens seamlessly. With the location regarding his or her palms indicated, the user may possibly focus on the main task. Golmoo supplies a seamless conversation between a variety of devices and contents. It helps the actual user identify the location involving his or her fingertips on the screen, enabling these to target fully on the screen. Golmoo in addition provides feedback in which brings realistic experiences and increases accuracy inside difficult and complex situations. Golmoo is automatically turned in when the user applies their thumb for the device. Once Golmoo will be on, a single only wants to follow the particular quick instructions to calibrate their finger position. Following calibration, the long distance, direction, along with acceleration is calculated utilizing differential/integral calculus.
Finger position is actually synced with the cursor location about the screen. This supplies a visual signal of the location in the fingers on the screen. When the finger hovers above the touch screen, your location of the finger is actually shown transparently on the display with the other device. Once the user squeezes the touch screen, the actual location of the finger is actually shown as a solid colour spot about the calibrated display of the additional device. This particular enables the user in order to pay attention to be able to only the ultimate viewing screen; there is no need to go rear and forth between the input unit and the display.
Design by Woo Seunghyun, Eim Sanghyun & Kim Changmok