Still Life Interactive Painting Concept by Scott Garner, set in a wooden framework, the fruits and vases from the seemingly ordinary still life painting begin to tumble each time a user rotates
the work. Garner creates the particular world ‘inside’ the painting using the game developing program unity 3D, where he creates a new scene that consists of a new camera and all desired lights along with objects. this is projected via a flat-screen television screen fixed over a rotating mount. attached to its back is a spatial sensor to detect tilt. a driving program written in H communicates with the sensor and interacts with all the unity 3D scene to respond to users’ rotation with the frame.